This comparison holds true involving PSO2 and NGS. What you're whining about is entirely unrealistic. And, if you're so much of PSO2 Meseta a PSO2 purist that you'll just refuse to perform NGS, nice, don't. You are still getting a complete graphical overhaul of the main game, which alone is sufficient to get excited about. You're acting like this may supercede PSO2 in every way and the current PSO2 will just die. The first PSO2 is literally getting a complete engine rework and graphical overhaul, it couldn't be farther from being lifeless. What more do you desire?
It needs to be"different-enough" to feel as though your advancement in PSO2 has been for a totally different game. Both in structure and in method. Something like"crap NGS Advance Quests while angling for RNG PSE drops for 20 levels on each and every course" could be an issue. Course levels with varying classes versus 80 character levels without a varying classes) would help.This way the game has the primary core aspects players anticipate but is fresh and new at precisely the same moment. I believe it's still going to be instanced and not open world. Gameplay shown up to now has revealed 8 player instance maxes. This would not break current AI systems, considering the current AI just follow your route or teleport to you when they get stuck. I'm thinking it will be a similar system to what Dragon's Dogma Online had. The world is open and huge, but everything outside of towns was instanced. The world is huge and open, but everything out of towns was instanced. They watered down the scaling to some formula and transformed a lot of classes but now that it's gone I constantly wish to play with it.
I'd love Dragon's Dogma Online-styled experiences in Phantasy Star if because it gives us a reason to learn more about the world (or at least rapid travel to it to hop in and outside ) and to have a struggle with buy Phantasy Star Online 2 Meseta all the directors and enemies.