I believe that New Horizons Items a problem with your particular unit.Crafting was a cool idea to introduce into the game in the beginning. However, the lack of QoL features, turned the mechanic to some chore more so than other crafting-centric games. So I genuinely hope more of the game doesn't become about crafting in the future. Think there is ample area to evolve without even creating that system more robust. Not a match dev by any stretch, but believe there is so much more that AC could be than another crafting game.
Since no one seems to start the Guide to read and instead just comment based on the headline, here's a few quotes:
"While this is the actual delight of developing a series, it's also the most difficult point," she said, adding that the development group had realised over the years that Animal Crossing series"can't be sustained without any change"
"Protecting IP is not synonymous with shielding product specifications from guides. Games are entertainment, so you will surely get tired of producing exactly the same things," she explained.
Kyogoku said the series' coverage was supposed to evolve its core mission of communication between players in line with the times.
Reflecting on the show' most recent instalment, the 22-million-selling New Horizons, she stated the key innovations were targets and achievements that shifted with every phase of gameplay, and the ability for gamers to establish their own aims via Nook Miles.
Series head Hisashi Nogami subsequently shared some information on the game's player demographic, revealing that many of its players are in their 20s and 30s and this sex is divided almost equally.
"What would the public imagine if they were asked what kind of game Animal Crossing is? I believe there's probably an image of'a game where it's possible to live leisurely with buy Animal Crossing Items cute animals' and'a game for young girls'," he said.